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Cover zur kostenlosen eBook-Leseprobe von »Missing Skull, The (7 Prequels)«

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Missing Skull, The (7 Prequels)

Orca Book Publishers | 7 Prequels


A trip to a remote lake in northern Ontario with his grandfather doesn't thrill Steve, especially since his twin brother, DJ, was taken to Central America. Matters start to look up when his grandfather tells Steve about the mysterious death of the artist Tom Thomson and sets him the task of finding Thomson's missing skull. Steve loves mysteries, but when odd things begin happening and strange people start threatening him, Steve wonders whether this is part of his grandfather's plan. Is this still a simple puzzle, or is something far more sinister going on?

In this thrilling prequel to Lost Cause and Broken Arrow, the history- and mystery-loving Steve ends up in remote northern Ontario.

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow without the slightest idea that he would ever write books. After a degree in Geology from St. Andrews University, he worked in Zimbabwe and Alberta before taking up writing full-time and moving out to Lantzville on Vancouver Island in 1991. John spends significant portions of his year travelling across the country telling stories from his books. For more information, visit johnwilsonauthor.com.

 
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Cover zur kostenlosen eBook-Leseprobe von »Ghost Moon«

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Ghost Moon

Orca Book Publishers | The Desert Legends Trilogy


In the second installment of the Desert Legends Trilogy, Ghost Moon follows young James Doolen's story after he discovers the terrible truth about his father in Written in Blood. The year is 1878, and young Jim is not yet ready to return to Canada. Instead he heads up to New Mexico in hopes of finding work and building a life. On the way he meets Bill Bonney (later to be known as Billy the Kid), who takes him to a ranch south of the town of Lincoln, where they both find work as cowboys. Little does Jim know that he is about to get caught up in a vicious battle for the lucrative army contracts with nearby Fort Stanton. As the violence explodes around him, Jim becomes a helpless witness to cold-blooded murder and watches as Bill swears revenge and leads a gang of killers into the hills. However hard he tries, Jim can't escape the violence and is finally drawn into its bloody conclusion on the streets of Lincoln.

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"[This] coming-of-age tale is filled with history, including an eyewitness account about what really happened at the Alamo, which is again referenced in the climax. Wilson, an award-winning Canadian author, captures the dichotomy building in Jim as he seeks his place in a world rife with violence and treachery."

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"Action fans will thrill to the gunplay and other dangers. James' conflicting feelings about his archetypically dangerous friend—and also a telling conversation with an old Mexican survivor of the Alamo about the difference between legend and reality—introduce thought provoking elements. A tale of the Old West with a sturdy historical base and nary a dull moment."

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"A perfect book for boys looking to experience life during the Wild West."

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow, without the slightest idea that he would ever write books. After obtaining a degree in geology from the University of St. Andrews, he worked in Zimbabwe and Alberta before taking up writing full time and moving to Vancouver Island in 1991. John is the author of numerous articles, essays, poems and reviews, and almost fifty novels and nonfiction books for kids, teens and adults. He was a finalist for the Governor General's Literary Award (The Alchemist's Dream, 2007), and his books have won or been shortlisted for most Canadian children's-literature prizes. For more information, visit johnwilsonauthor.com.

 
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Cover zur kostenlosen eBook-Leseprobe von »Written in Blood«

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Written in Blood

Orca Book Publishers | The Desert Legends Trilogy


Set in the harsh desert world of the Arizona Territory and northern Mexico during the 1870s, Written in Blood, the first installment of the Desert Legends Trilogy, follows young Jim Doolen as he attempts to find some trace of the father who abandoned his family ten years earlier. As he travels through a scorched landscape very different from the lush West Coast forests of his home, Jim crosses paths with an assortment of intriguing characters, including an Apache warrior, a cave-dwelling mystic, an old Mexican revolutionary and a mysterious cowboy. And with each encounter he learns something more of the strange world he has entered and adds one more link in a chain that leads back to his father-and back to a dark, violent past. As his story approaches its thrilling conclusion in a ruined Mexican hacienda, Jim comes to realize that his father's life was much more complex than he had imagined, and that, in discovering his past, he has opened the way to his future.

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"Chapters are short and action filled, Jim is a likable character and reluctant readers will find this to be a fast-paced, easy-to-swallow tale of the Old West."

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"Has all the markers of a classic Western...Wilson's writing is vivid."

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"Wilson is a talented writer, hooking readers within the first few pages of his novel and carrying them along almost effortlessly through the barren lands of Mexico and the Arizona Territory...This first installation is a perfect beginning to what is sure to be an enthralling trilogy that will invite young people into an older world with incredibly relevant contemporary themes."

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"The tensions among American, Mexican, and Native factions are well drawn, and Wilson pulls no punches regarding the cruelty of the new world into which Jim finds himself thrown."

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"The story is very well written and will appeal to young readers, especially boys. It is full of tension and adventure...Recommended."

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"Those readers of westerns and historical adventure who like a mix of action and information (actually quite a large set of readers) will be very taken with this book."

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"Told in a terse, present-tense narrative, James' adventures will thrill all fans of traditional pulp-style oaters."

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow, without the slightest idea that he would ever write books. After obtaining a degree in geology from the University of St. Andrews, he worked in Zimbabwe and Alberta before taking up writing full time and moving to Vancouver Island in 1991. John is the author of numerous articles, essays, poems and reviews, and almost fifty novels and nonfiction books for kids, teens and adults. He was a finalist for the Governor General's Literary Award (The Alchemist's Dream, 2007), and his books have won or been shortlisted for most Canadian children's-literature prizes. For more information, visit johnwilsonauthor.com.

 
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Cover zur kostenlosen eBook-Leseprobe von »Victorio's War«

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Victorio's War

Orca Book Publishers | The Desert Legends Trilogy


Jim Doolen discovered his father's fate in Written in Blood and met Billy the Kid in Ghost Moon. Now, in the final installment of The Desert Legends Trilogy, he's a scout for the Army in the middle of a brutal war to force Victorio's Apaches onto a reservation far from their traditional lands.

Deeply troubled by the violence he's witnessed and been a part of, and having lost so many friends, Jim feels trapped between the two worlds he's encountered over the past three years. Captured by his nemesis Ghost Moon and forced to flee with an Apache band of warriors, Jim is only saved from a slow and torturous death when his old friend Wellington adopts him as his son. But now he's on the wrong side. Will he be branded a traitor? Or killed in a battle with the 10th US Cavalry or the Mexican Army? Jim finds his loyalties now divided, and he begins to understand the plight of his captors. But as supplies and ammunition run out, Jim's fate is tied to that of the doomed Apache warriors and survival seems unlikely.

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"This third volume of John Wilson's Desert Legends trilogy is every bit as well done as the first two...Wilson's seeming asides and occasional real historical references merely entice the reader to look further and more closely at what is presented before him...[A] well-paced tale."

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"Wilson is a self-confessed history addict, and his enthusiasm for creating believable stories about the past, as well as his attention to detail, has been obvious throughout the series. Victorio's War seems more realistic and authentic than many other novels about this time period, and it keeps the setting lively and entertaining for the (mostly) boys who will fall in love with the idea of a teenager on a momentous adventure. "

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"Readers will smell the dust, hear the whizzing bullets and arrows, and experience the conflicted loyalties that are all part of Jim's story...An outstanding fast-paced tour of the Old West that will appeal to all ages."

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"This easy read has a fast moving plot and complex characters making it perfect for reluctant readers, as well as fans of historical fiction and westerns...The themes of right and wrong, discussion of death, and the message of hope will be engaging and rewarding."

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"Wilson is skilled at bestowing upon [his characters] grand, memorable gestures. This is a fine time dodging arrows along the sunbaked trail."

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow, without the slightest idea that he would ever write books. After obtaining a degree in geology from the University of St. Andrews, he worked in Zimbabwe and Alberta before taking up writing full time and moving to Vancouver Island in 1991. John is the author of numerous articles, essays, poems and reviews, and almost fifty novels and nonfiction books for kids, teens and adults. He was a finalist for the Governor General's Literary Award (The Alchemist's Dream, 2007), and his books have won or been shortlisted for most Canadian children's-literature prizes. For more information, visit johnwilsonauthor.com.

 
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Cover zur kostenlosen eBook-Leseprobe von »Lost Cause«

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Lost Cause

Orca Book Publishers | Seven (the Series)


Steve thinks a trip to Europe is out of the question—until he hears his grandfather's will. Suddenly he's off to Spain, armed with only a letter from his grandfather that sends him to a specific address in Barcelona. There he meets a girl named Laia and finds a trunk containing some of his grandfather's possessions, including a journal he kept during the time he fought with the International Brigades in the Spanish Civil War. Steve decides to trace his grandfather's footsteps through Spain, and with Laia's help, he visits the battlefields and ruined towns that shaped his grandfather's young life, and begins to understand the power of history and the transformative nature of passion for a righteous cause.

Steve's adventures start in The Missing Skull, part of The Seven Prequels and continue in Broken Arrow, part of The Seven Sequels.

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"The second book in the astounding Seven Series, Lost Cause will have readers going halfway around the world for more!"

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"[The] adventures are exciting and readers will be anxious to pick up the next book in the series. Great for middle grade boys who want realistic fiction with action and suspense."

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"The dialogue is witty and sharp...The Spanish setting oozes charm, beauty and history. Readers will feel as if they are scootering with Steve and Laia along narrow roads and through timeless tiny villages steeped in the memory of a bloody civil war."

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"Posthumous messages and tantalizing clues send a teenager from Canada to Barcelona in search of a hidden chapter from his beloved grandfather's past. Steve slowly gains insight into how it felt to believe passionately in a cause—even, in this case, a doomed one—and then to lose that innocent certainty in the blood and shock of war."

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"I had to force myself to take a break for food or sleep once in a while. I just wanted to keep reading. This was an excellent book and I'm happy I picked it up to read."

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"The descriptions of the war—and the emotional reactions of Steve and his grandfather at two different points in history—are rich and poignant...Steve is a relatable teenager, with an honest voice and realistic reactions to his situation...Some of the most compelling parts are the grandfather's journal entries which give amazing insights into the strategy and struggle of war. These, paired with the stories of the current day Spanish people, paint a complete picture of the war and its enduring effects...Highly Recommended."

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"A story of great adventure and action that will introduce readers to a portion of history that is not familiar to most students. There is a good mix of action and romance. Sure to appeal to upper midle school and younger high school students. An excellent purchase."

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow, without the slightest idea that he would ever write books. After obtaining a degree in geology from the University of St. Andrews, he worked in Zimbabwe and Alberta before taking up writing full time and moving to Vancouver Island in 1991. John is the author of numerous articles, essays, poems and reviews, and almost fifty novels and nonfiction books for kids, teens and adults. He was a finalist for the Governor General's Literary Award (The Alchemist's Dream, 2007), and his books have won or been shortlisted for most Canadian children's-literature prizes. For more information, visit johnwilsonauthor.com.

 
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Cover zur kostenlosen eBook-Leseprobe von »Broken Arrow«

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Broken Arrow

Orca Book Publishers | The Seven Sequels


Steve thinks he made the right choice turning down a snowy week with his cousins at a cabin in northern Ontario in favor of a relaxing (and perhaps romantic) time under the Spanish sun with his friend, Laia. But when an email from his brother DJ arrives, implicating their grandfather in some shadowy international plots involving nuclear bombs, Steve and Laia immediately put aside all thoughts of a lazy, sun-drenched vacation. In a desperate attempt to find out if Steve’s grandfather was a Cold War-era spy, they crack mysterious codes, confront violent Russian mobsters, dodge spies, unearth a bomb and avoid nudists. But the more they uncover, the more Steve wonders: whose side was Grandpa really on?

Broken Arrow is the sequel to both The Missing Skull, part of The Seven Prequels and Lost Cause, part of Seven (The Series).

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"Wilson does an excellent job of bringing readers back into Steve’s world right from the first chapter, detailing the emotions and desires of the protagonist in the character’s own words. While this title has a lot to offer as a standalone—without too much lead up to the action and just enough backstory to afford understanding—it does best as a sequel...One of Broken Arrow’s definite strengths is the dialogue as it differentiates characters, moves the plot forward at a perfect pace, and introduces facts in an easily digestible way. With its absorbing beginning, unpredictable ending, and series of heart-stopping encounters in between, Broken Arrow is a great bet for the male tween demographic, though girls will like it, too! Highly Recommended."

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"This thrill-a-minute series will hook reluctant readers as well as fans of James Bond and Jason Bourne."

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“With only a forged passport and a coded message as clues, Steve will need all the help he can get to figure out whether his grandfather was a well-traveled businessman or a double agent...Steve’s quest is part-Cold War mystery and part-Spanish history lesson...The puzzles are satisfyingly difficult...the information about a little-known chapter in history is interesting and the setting is beautiful.”

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"The warm, dusty atmosphere of rural Spain and the busy city of Barcelona with its loving traditions bring this story to life. Early teen readers both boys and girls will be quickly drawn in to this compelling mystery that effortlessly teaches history as it entertains with panache."

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow, without the slightest idea that he would ever write books. After obtaining a degree in geology from the University of St. Andrews, he worked in Zimbabwe and Alberta before taking up writing full time and moving to Vancouver Island in 1991. John is the author of numerous articles, essays, poems and reviews, and almost fifty novels and nonfiction books for kids, teens and adults. He was a finalist for the Governor General's Literary Award (The Alchemist's Dream, 2007), and his books have won or been shortlisted for most Canadian children's-literature prizes. For more information, visit johnwilsonauthor.com.

 
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Cover zur kostenlosen eBook-Leseprobe von »Gold«

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Gold

Orca Book Publishers | Orca Currents


Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend.

This is the fourth mystery featuring Sam and Annabel, after Stolen, Bones and Lost.

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"The vocabulary is very suitable for the intended audience. The dialogue is extensive and realistic. The story is told in first person from Sam's viewpoint. That the chapters end at a high point and often ask a question makes this an excellent read-aloud choice. Gold is a high interest novel for middle readers and would appeal to students who like adventure, mystery, travel and realistic fiction. Highly Recommended."

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"Wilson's love of history shines in this high interest novel. Strong descriptions mingle with historical details making readers want to learn more about the places Annabelle and Sam visit…the characters are so likeable and believable the readers can't help be engrossed with the quirks of Sam, Pi loving Annabelle and her family, Humphry Battleford, the museum keeper Pietro and even Percy the dog."

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow, without the slightest idea that he would ever write books. After obtaining a degree in geology from the University of St. Andrews, he worked in Zimbabwe and Alberta before taking up writing full time and moving to Vancouver Island in 1991. John is the author of numerous articles, essays, poems and reviews, and almost fifty novels and nonfiction books for kids, teens and adults. He was a finalist for the Governor General's Literary Award (The Alchemist's Dream, 2007), and his books have won or been shortlisted for most Canadian children's-literature prizes. For more information, visit johnwilsonauthor.com.

 
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Cover zur kostenlosen eBook-Leseprobe von »Stolen«

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Stolen

Orca Book Publishers | Orca Currents


On a visit to a seaside town in Australia, fifteen-year-old Sam meets Annabel, who works at the local museum. Annabel's interest in history is infectious, and Sam soon finds himself eager to hunt for the remains of a famous shipwreck that is thought to be hidden nearby. When a storm exposes a structure, Sam and Annabel are convinced it's the fabled ship. Soon all of the museum staff are at the site to check it out. But the same storm also destroys the museum's power and, when the alarms aren't working, someone steals the museum's most treasured artifact, worth millions. Sam and Annabel are convinced they can help and search for the thief. They soon begin to suspect that there may be a link between the fabled shipwreck and the recent theft.

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"The brevity of the story and its vocabulary do not diminish its appeal...The conclusion is quite satisfying."

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"The pace is quick and the language simple. This is a plot-driven, character-light whodunit where young protagonists use logic to solve the mystery and become the heroes of the hour...I’d expect this book to engage young readers as they follow Sam’s escapades over the course of just two days."

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"An exciting story that will hold the reader's interest. The South Australian setting with its rich shipwreck history is a great backdrop for this story of making friends and finding your way as a teen. Added to the adventure is the teens' realization of the risks that some people take to acquire history for themselves, or profit from its theft...Highly Recommended."

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"Provides an intricate plot as well as interesting characters that add to the suspense as the mystery unfolds. Wilson incorporates factual information throughout the book to add authenticity to the shipwrecks and hunt for treasure."

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow, without the slightest idea that he would ever write books. After obtaining a degree in geology from the University of St. Andrews, he worked in Zimbabwe and Alberta before taking up writing full time and moving to Vancouver Island in 1991. John is the author of numerous articles, essays, poems and reviews, and almost fifty novels and nonfiction books for kids, teens and adults. He was a finalist for the Governor General's Literary Award (The Alchemist's Dream, 2007), and his books have won or been shortlisted for most Canadian children's-literature prizes. For more information, visit johnwilsonauthor.com.

 
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Cover zur kostenlosen eBook-Leseprobe von »The Third Act«

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The Third Act

Orca Book Publishers


The Third Act deals with the intercultural struggles faced by Chinese students studying in North America in the present day and by an American playwright, Neil Peterson, caught up in the Nanjing Massacre of 1937. The contemporary story focuses on three Chinese friends (Tone, Pike and Theresa) who grapple in their own ways with the pressure to succeed in an unfamiliar culture. The historical tale concerns Peterson's effort to find his literary voice and save the woman he loves amidst the chaos and horror of the fall of Nanjing in the Second Sino-Japanese War. The two stories are tied together by a play that Peterson attempted to write after his return to America. The students in the present day get caught up in putting on a performance of the missing third act of Peterson's play, and in doing so they are forced to confront their cultural and personal pasts and futures.

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"I recommend The Third Act to students who enjoy both historical fiction and mystery novels. The novel has a strong, well-developed female character in Theresa…Highly Recommended. "

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"The plot moves briskly and suspensefully to a melodramatic climax. Readers interested in Chinese history and theater will find this novel engaging."

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"Absorbing plot."

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow, without the slightest idea that he would ever write books. After obtaining a degree in geology from the University of St. Andrews, he worked in Zimbabwe and Alberta before taking up writing full time and moving to Vancouver Island in 1991. John is the author of numerous articles, essays, poems and reviews, and almost fifty novels and nonfiction books for kids, teens and adults. He was a finalist for the Governor General's Literary Award (The Alchemist's Dream, 2007), and his books have won or been shortlisted for most Canadian children's-literature prizes. For more information, visit johnwilsonauthor.com.

 
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Cover zur kostenlosen eBook-Leseprobe von »Seven Sequels Ebook Bundle«

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Seven Sequels Ebook Bundle

Orca Book Publishers | The Seven Sequels


The bestselling Seven (the Series) continues with The Seven Sequels! All seven authors from the original series have returned with a second set of seven novels that can be read in any order. Eric Walters, John Wilson, Ted Staunton, Richard Scrimger, Norah McClintock, Sigmund Brouwer and Shane Peacock bring their signature writing styles to a series of adventures that take readers from the cobblestones of Cambridge to the beaches of Uruguay. 

This ebook bundle contains:

Sleeper

Broken Arrow

Coda

The Wolf and Me

From the Dead

Tin Soldier

Double You

"This unusual series features seven books that are connected but can

stand alone as individual adventures. Building upon a plot line first

laid out in the “Seven” series, each entry follows one of

David McLean’s seven grandsons as he embarks on a dangerous mission in a

far flung locale, as per instructions in Grandpa McLean’s oddball

will…This thrill-a-minute series will hook reluctant readers as well as

fans of James Bond and Jason Bourne." —School Library Journal

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Born in Edinburgh, Scotland, John Wilson grew up on the Isle of Skye and outside Glasgow, without the slightest idea that he would ever write books. After obtaining a degree in geology from the University of St. Andrews, he worked in Zimbabwe and Alberta before taking up writing full time and moving to Vancouver Island in 1991. John is the author of numerous articles, essays, poems and reviews, and almost fifty novels and nonfiction books for kids, teens and adults. He was a finalist for the Governor General's Literary Award (The Alchemist's Dream, 2007), and his books have won or been shortlisted for most Canadian children's-literature prizes. For more information, visit johnwilsonauthor.com.

 
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